Tampilkan postingan dengan label world building. Tampilkan semua postingan
Tampilkan postingan dengan label world building. Tampilkan semua postingan



William Estes asked "How much detail do you have to put into locations that your characters only hear about? "

...
Depends on how important the location is to the story.

For this post, details doesn't always mean what you put in the story. Sometimes you create background information to help you picture a location. Most of that information never gets into the book.


Map it
I map every location I name, no matter how small the place is. You at least need to know climate, how close it is to other towns/countries/continents, terrain, size and water source. 

Plot Critical 
Let's say your characters are in search of a new home. They hear about this place and think it's a good location to settle down in. You'll need to determine the place's location on a map to know how far it is from your characters, the terrain and whether or not it's possible to travel to it. Why do your characters think this is a good place to settle down? Why did it come up in a conversation? Your characters may spend the entire series only hearing about the location, never reaching it but because it's so important to them, you'll need to know the ins and house of that location. 

If the location is critical to the plot, it's best to build it as you would a city or village your characters actually visit.

In the Merging World Series, my characters hear a lot about this city called Denont. This place is causing them a lot of problem. Generally, most of the characters who visit it hate everyone who lives there. During the story, only one character actually goes there. Because Denont is important, I developed its culture to show why the characters hate it. I created the location's history to understand why the place is causing problems. Denont has a major port. Guns used to come in through that port from Sorin. Denont leaders made deals with Sorin to get some gun "under the table." Because of this, when the world ends, certain Denont residents have enough weapons to take over the country.


I also needed to go global. Denont gets supplies from Sorin. What is Sorin known for? Why are they sending guns into Denont's port as opposed to another city. The province (continent) Sorin is located under Jael, the province Denont is on. Due to natural obstructions, Denont port is the fastest way Sorin can get supplies into Jael. They go through the Rika canals. I don't dig into how the Denont leader made a deal with Sorin because it's not important to the plot.

Trade
There are certain place in my story, like Sorin, that are important for trade. How much detail do I put into that? Most of the time, I create the product they are known for, their location and how supplies are transported. Because Sorin is a province, I also know the size of the land, the terrain and the names of the countries.

There's also a place called Keep Tryst in my series. Certain characters never visit it but they hear about it often because the residents are experts at mixing medical herbs. Keep Tryst is located in the mountains which means it's difficult for most travelers to reach them. They get their herbs into different villages through one person. That's the only details I put into this location until a character visits it. 

Now, if one of your character meets someone from a location they've only heard about, you'll need to do a little world building. What type of clothes does this person wear? How do they speak? How do they view people outside of their home? What is their life like in this location? It their life is physically demanding, they may have a lot of muscles. If they're from some place warmer, they may have problems with cold weather. 

History
Then there are places that are historically significant. Your characters don't visit them for various reason. The location's history is important to them and the plot. The history tells you the type of world building you end up doing. If this place was known for its sturdy buildings, you'll need to detail the structures and maybe even the town's layout and how it impacted the country or world. Most of the details may not make it into the story but the background information helps you build a well-rounded location.

I world build as I write which means I only created details needed at that point in the story. If, while I'm writing, I realize a location is becoming important, then I step back and develop it enough that I can move the story along.

Think of locations as characters. A person learns another character is good at repairing buildings. That may be all the details you need if the person doesn't think the character is important and never actually meets them. There may be a corrupt leader of the village the person lives in. The person never meets this leader but they know all about their personality, their appearance, their family background, where they live, why they're corrupt...everything. 

Have a world building question? Email me at audendjohnson@gmail.com

World Building: Think of Locations as Characters

Posted at  09.03 - by Unknown




William Estes asked "How much detail do you have to put into locations that your characters only hear about? "

...
Depends on how important the location is to the story.

For this post, details doesn't always mean what you put in the story. Sometimes you create background information to help you picture a location. Most of that information never gets into the book.


Map it
I map every location I name, no matter how small the place is. You at least need to know climate, how close it is to other towns/countries/continents, terrain, size and water source. 

Plot Critical 
Let's say your characters are in search of a new home. They hear about this place and think it's a good location to settle down in. You'll need to determine the place's location on a map to know how far it is from your characters, the terrain and whether or not it's possible to travel to it. Why do your characters think this is a good place to settle down? Why did it come up in a conversation? Your characters may spend the entire series only hearing about the location, never reaching it but because it's so important to them, you'll need to know the ins and house of that location. 

If the location is critical to the plot, it's best to build it as you would a city or village your characters actually visit.

In the Merging World Series, my characters hear a lot about this city called Denont. This place is causing them a lot of problem. Generally, most of the characters who visit it hate everyone who lives there. During the story, only one character actually goes there. Because Denont is important, I developed its culture to show why the characters hate it. I created the location's history to understand why the place is causing problems. Denont has a major port. Guns used to come in through that port from Sorin. Denont leaders made deals with Sorin to get some gun "under the table." Because of this, when the world ends, certain Denont residents have enough weapons to take over the country.


I also needed to go global. Denont gets supplies from Sorin. What is Sorin known for? Why are they sending guns into Denont's port as opposed to another city. The province (continent) Sorin is located under Jael, the province Denont is on. Due to natural obstructions, Denont port is the fastest way Sorin can get supplies into Jael. They go through the Rika canals. I don't dig into how the Denont leader made a deal with Sorin because it's not important to the plot.

Trade
There are certain place in my story, like Sorin, that are important for trade. How much detail do I put into that? Most of the time, I create the product they are known for, their location and how supplies are transported. Because Sorin is a province, I also know the size of the land, the terrain and the names of the countries.

There's also a place called Keep Tryst in my series. Certain characters never visit it but they hear about it often because the residents are experts at mixing medical herbs. Keep Tryst is located in the mountains which means it's difficult for most travelers to reach them. They get their herbs into different villages through one person. That's the only details I put into this location until a character visits it. 

Now, if one of your character meets someone from a location they've only heard about, you'll need to do a little world building. What type of clothes does this person wear? How do they speak? How do they view people outside of their home? What is their life like in this location? It their life is physically demanding, they may have a lot of muscles. If they're from some place warmer, they may have problems with cold weather. 

History
Then there are places that are historically significant. Your characters don't visit them for various reason. The location's history is important to them and the plot. The history tells you the type of world building you end up doing. If this place was known for its sturdy buildings, you'll need to detail the structures and maybe even the town's layout and how it impacted the country or world. Most of the details may not make it into the story but the background information helps you build a well-rounded location.

I world build as I write which means I only created details needed at that point in the story. If, while I'm writing, I realize a location is becoming important, then I step back and develop it enough that I can move the story along.

Think of locations as characters. A person learns another character is good at repairing buildings. That may be all the details you need if the person doesn't think the character is important and never actually meets them. There may be a corrupt leader of the village the person lives in. The person never meets this leader but they know all about their personality, their appearance, their family background, where they live, why they're corrupt...everything. 

Have a world building question? Email me at audendjohnson@gmail.com


Chris Mentzer asked "Where can I find a mapmaker program to make designing Fantasy worlds easier?"
...
I use Photoshop but that program is not easy to understand, which can be a bit frustrating. Let's look at other map making software. Most of these aren't free. This list is by no means exhaustive. I haven't had the chance to use these programs.

Check out:
Cartographer's Guild: List of Mapping Software
Role Playing Games: What's the best software for mapmaking?

During my research I started to notice a pattern, some fantasy map making software start out strong in terms of chatter on forums then I find out the program's last review was at least 4 or 5 yeas ago.

When you're researching software, pay attention to when the reviews/comments were written. If you can't find any chatter written in the past year or two then the program probably hasn't been updated and may not work with your operating system, unless you're using an older computer. Reddit and Cartographer's Guild seems to be a good place to ask questions about map making software. If you find a promising software, ask about it on a forum or group before you buy it.

If you want to find examples of maps created with the software, do a Google Image search for "(Software name) map example." YouTube is also great too.

Campaign Cartographer 3
"A few simple but powerful tools do it all, and you can learn what you need in a matter of minutes.....Whenever you need designs, whether it's roleplaying games or wargames, fantasy, modern or SF, CC3 can help you create them. From entire worlds and countries, to floorplans and furniture, CC3 can do it. You can map out your entire campaign world, place your troops in the field, or chart your galactic empire."

Software Review: A look at Campaign Cartographer 3 Plus

Example:
A Gallery of CC3 Maps

"Hexographer was built from the ground up to let you make maps in a few specific styles quickly. By eliminating a large number of cumbersome options general image editors & computer-aided-design (CAD) programs use, Hexographer lets you make a map in a tenth of the time it takes just to learn another tool."


Example:

"The Free & Open Source Image Editor...Whether you are a graphic designer, photographer, illustrator, or scientist, GIMP provides you with sophisticated tools to get your job done. You can further enhance your productivity with GIMP thanks to many customization options and 3rd party plugins."



GIMP looks like Photoshop. It's a free alternative to that program but it doesn't look like it's easy to use or maybe it is simpler with the right tutorial.

Do you have any map making software to add?

If you have any other world building questions email me at audendjohnson@gmail.com

Fantasy Map Making Alternatives to Photoshop

Posted at  23.30 - by Unknown


Chris Mentzer asked "Where can I find a mapmaker program to make designing Fantasy worlds easier?"
...
I use Photoshop but that program is not easy to understand, which can be a bit frustrating. Let's look at other map making software. Most of these aren't free. This list is by no means exhaustive. I haven't had the chance to use these programs.

Check out:
Cartographer's Guild: List of Mapping Software
Role Playing Games: What's the best software for mapmaking?

During my research I started to notice a pattern, some fantasy map making software start out strong in terms of chatter on forums then I find out the program's last review was at least 4 or 5 yeas ago.

When you're researching software, pay attention to when the reviews/comments were written. If you can't find any chatter written in the past year or two then the program probably hasn't been updated and may not work with your operating system, unless you're using an older computer. Reddit and Cartographer's Guild seems to be a good place to ask questions about map making software. If you find a promising software, ask about it on a forum or group before you buy it.

If you want to find examples of maps created with the software, do a Google Image search for "(Software name) map example." YouTube is also great too.

Campaign Cartographer 3
"A few simple but powerful tools do it all, and you can learn what you need in a matter of minutes.....Whenever you need designs, whether it's roleplaying games or wargames, fantasy, modern or SF, CC3 can help you create them. From entire worlds and countries, to floorplans and furniture, CC3 can do it. You can map out your entire campaign world, place your troops in the field, or chart your galactic empire."

Software Review: A look at Campaign Cartographer 3 Plus

Example:
A Gallery of CC3 Maps

"Hexographer was built from the ground up to let you make maps in a few specific styles quickly. By eliminating a large number of cumbersome options general image editors & computer-aided-design (CAD) programs use, Hexographer lets you make a map in a tenth of the time it takes just to learn another tool."


Example:

"The Free & Open Source Image Editor...Whether you are a graphic designer, photographer, illustrator, or scientist, GIMP provides you with sophisticated tools to get your job done. You can further enhance your productivity with GIMP thanks to many customization options and 3rd party plugins."



GIMP looks like Photoshop. It's a free alternative to that program but it doesn't look like it's easy to use or maybe it is simpler with the right tutorial.

Do you have any map making software to add?

If you have any other world building questions email me at audendjohnson@gmail.com


Got any questions about fantasy world building- creating names, developing a magic system, coming up with unique creatures, adding tech to your world... email me at audendjohnson (at) gmail (dot) com. I'll answer your questions on this blog. You can also ask me on Twitter, Facebook and Instagram.


Also, if you have any posts you'd like included in my weekly The Week in Links, contact me. The Week in Links is published every Friday. Any posts included needs to be published within the week leading to that Friday.

Your World Building Questions Answered

Posted at  21.00 - by Unknown


Got any questions about fantasy world building- creating names, developing a magic system, coming up with unique creatures, adding tech to your world... email me at audendjohnson (at) gmail (dot) com. I'll answer your questions on this blog. You can also ask me on Twitter, Facebook and Instagram.


Also, if you have any posts you'd like included in my weekly The Week in Links, contact me. The Week in Links is published every Friday. Any posts included needs to be published within the week leading to that Friday.


While editing my work in progress, I'm noticing I don't describe most of my settings, at least not well enough for readers to get a good sense of place. You want readers to become so lost in your world that they feel like they're traveling with your characters. They have to experience the setting through your words.

Know your characters
You aren't describing your settings, your characters are. When they look at a building, what do they see? One of my characters, Divine, studied architecture. His knowledge influences how he sees things. 
"In true Garden Age style, vines and glowing colorful flowers grew off the older buildings. Sovereign was built during the Mining Age when, due to rare gems discovered in underground tunnels, poorer people had the opportunity to live well above their means for the first time. The older buildings were meant to be pretty, not functional. The newer one-floor wooden cabins were the opposite. Residents didn’t care how the structure looked as long as it protected them from the elements."
A character not familiar with history wouldn't know or care about the stylistic periods the town reflected. Describe only what's important to that character. Divine acknowledges the flowers then and passes right over them. Another character might describe them in detail.

Don't get too technical
Balance what your characters know with what your audience knows. You can say a building's held up by Corinthian columns. It will go right over your readers' heads if they don't know what that is. It might be better to say something like:
Tall stone columns topped with ornate carvings of leaves 
If your character is the type to use the terms like Corinthian columns, then follow that with a description of what they look like.
Corinthian columns held up the structure. Those tall ornate pillars felt unnecessary for this type of house. 
Think of your five senses
As your character is walking through a town or house, describe what it smells like. Does it have a taste (some places do)? What does it feel like? Do the crowds make it so hot it's hard to breathe or is it so cold your character just wants to curl up and die? What about sound? What is your character hearing?

You can search sound effects on YouTube to get an idea of what your characters are hearing.



Try not to use the word to describe the word
If a town is loud, don't just say it's loud. Describe the sounds. Don't simply say it's cold. Make readers feel it.

"Vayle ground his teeth. Damn it was cold enough to make ice out of spit. What sort of fools lived on the side of a mountain where the snow was at his damn legs most of the year and reached his waist during the winter. Vayle should use his power to melt this white obstruction. Flooding be damned.
Why in the name of Darkness was it so bright?

This wind shoved ice picks through his eyes at every step.
Darkness continued to eat through the daylight hours. At least summer nights saved him from the suffocating humid air.
In winter, there was no relief. Vayle wanted to kill himself."
How does it affect your character
From the above passage, you don't just get a sense that it's freezing, you also learn the character, Vayle, doesn't like being cold. Sprinkle in some details about what the setting is doing to your characters. Remember the above tip. Don't just use the word to describe the word. If your character loves the place, show that through how they describe it.


Don't describe everything
When books try to describe every aspect of a setting, I get lost. Too much detail and I have a hard time picturing the setting.

Give the readers only what they need to know. Their imagination will fill in the blanks. Don't do all the work for them. Tell us a short wall surrounds the property but don't describe the look and feel of the bricks unless it's relevant to the story.

Knowing what's too much description comes from studying other books. I've read plenty of stories where there will be pages describing one setting. That's when I start skipping paragraphs.

Everything has a purpose
A town I was describing started with a dirt road, then cobblestone snuck in. I sat back and weighted my options--keep it dirt or change to cobblestone. What reason would I have to change the streets. Does it have anything to do with the story? No. The streets stay as dirt roads. Don't put it in there if it adds nothing to the story.

Map it
Mapping your world, even if it's a really rough sketch, let's you know the terrain and temperature so you can properly describe what it's like being in that setting.

Collect images
I find I describe a setting better if I have an image to look at. As sci-fi and fantasy writers, you might not find images that match exactly to the location in your story. You'll find pieces. Collect images that are close and pull parts from each one to help you describe your settings.

Pinterest and DeviantArt have some great fantasy/sci-fi artworks. Google Image search is also a good tool.

Do you find that you're an under-describer or an over-describer? I tend to be an under-describer. I usually need to go back in the second and third drafts to fill in the blanks. 


The Ultimate Guide To World-Building: How To Write Fantasy, Sci-Fi And Real-Life Worlds
The Writers Helpers: The senses and World Building 
Descriptions and world building in fantasy

Describing a Setting Readers can Experience

Posted at  23.16 - by Unknown


While editing my work in progress, I'm noticing I don't describe most of my settings, at least not well enough for readers to get a good sense of place. You want readers to become so lost in your world that they feel like they're traveling with your characters. They have to experience the setting through your words.

Know your characters
You aren't describing your settings, your characters are. When they look at a building, what do they see? One of my characters, Divine, studied architecture. His knowledge influences how he sees things. 
"In true Garden Age style, vines and glowing colorful flowers grew off the older buildings. Sovereign was built during the Mining Age when, due to rare gems discovered in underground tunnels, poorer people had the opportunity to live well above their means for the first time. The older buildings were meant to be pretty, not functional. The newer one-floor wooden cabins were the opposite. Residents didn’t care how the structure looked as long as it protected them from the elements."
A character not familiar with history wouldn't know or care about the stylistic periods the town reflected. Describe only what's important to that character. Divine acknowledges the flowers then and passes right over them. Another character might describe them in detail.

Don't get too technical
Balance what your characters know with what your audience knows. You can say a building's held up by Corinthian columns. It will go right over your readers' heads if they don't know what that is. It might be better to say something like:
Tall stone columns topped with ornate carvings of leaves 
If your character is the type to use the terms like Corinthian columns, then follow that with a description of what they look like.
Corinthian columns held up the structure. Those tall ornate pillars felt unnecessary for this type of house. 
Think of your five senses
As your character is walking through a town or house, describe what it smells like. Does it have a taste (some places do)? What does it feel like? Do the crowds make it so hot it's hard to breathe or is it so cold your character just wants to curl up and die? What about sound? What is your character hearing?

You can search sound effects on YouTube to get an idea of what your characters are hearing.



Try not to use the word to describe the word
If a town is loud, don't just say it's loud. Describe the sounds. Don't simply say it's cold. Make readers feel it.

"Vayle ground his teeth. Damn it was cold enough to make ice out of spit. What sort of fools lived on the side of a mountain where the snow was at his damn legs most of the year and reached his waist during the winter. Vayle should use his power to melt this white obstruction. Flooding be damned.
Why in the name of Darkness was it so bright?

This wind shoved ice picks through his eyes at every step.
Darkness continued to eat through the daylight hours. At least summer nights saved him from the suffocating humid air.
In winter, there was no relief. Vayle wanted to kill himself."
How does it affect your character
From the above passage, you don't just get a sense that it's freezing, you also learn the character, Vayle, doesn't like being cold. Sprinkle in some details about what the setting is doing to your characters. Remember the above tip. Don't just use the word to describe the word. If your character loves the place, show that through how they describe it.


Don't describe everything
When books try to describe every aspect of a setting, I get lost. Too much detail and I have a hard time picturing the setting.

Give the readers only what they need to know. Their imagination will fill in the blanks. Don't do all the work for them. Tell us a short wall surrounds the property but don't describe the look and feel of the bricks unless it's relevant to the story.

Knowing what's too much description comes from studying other books. I've read plenty of stories where there will be pages describing one setting. That's when I start skipping paragraphs.

Everything has a purpose
A town I was describing started with a dirt road, then cobblestone snuck in. I sat back and weighted my options--keep it dirt or change to cobblestone. What reason would I have to change the streets. Does it have anything to do with the story? No. The streets stay as dirt roads. Don't put it in there if it adds nothing to the story.

Map it
Mapping your world, even if it's a really rough sketch, let's you know the terrain and temperature so you can properly describe what it's like being in that setting.

Collect images
I find I describe a setting better if I have an image to look at. As sci-fi and fantasy writers, you might not find images that match exactly to the location in your story. You'll find pieces. Collect images that are close and pull parts from each one to help you describe your settings.

Pinterest and DeviantArt have some great fantasy/sci-fi artworks. Google Image search is also a good tool.

Do you find that you're an under-describer or an over-describer? I tend to be an under-describer. I usually need to go back in the second and third drafts to fill in the blanks. 


The Ultimate Guide To World-Building: How To Write Fantasy, Sci-Fi And Real-Life Worlds
The Writers Helpers: The senses and World Building 
Descriptions and world building in fantasy

Kathrin Hutson will be awarding a $25 Amazon/BN GC to a randomly drawn winner. Enter via rafflecopter at the bottom of the post.
...

Building a Fantasy World vs. Writing A Fantasy World Encyclopedia

As writers, it’s challenging not to get caught up in all the intricate details of our worlds, wanting to share every little morsel we can with our readers. As readers, we want to feel like we’ve been transported into this world and can trek its hills and valleys as if they were our own.

Tread carefully, creators of the realm. For it is a slippery slope when distracting your adventurers by shoving a list of terms, definitions, and appendices in their faces.

Those here for the magic wish to experience it for themselves.

As a fantasy author, it’s important to build a sturdy wall between the immensity of your Fantasy universe and what you allow your readers to see. Think about Pointillism Art. Millions of tiny, detailed dots of paint, all put together in such a way to create an entire scene. Give too much attention to any individual dot or small grouping, and you lose the beauty of the painting.

Here are some tools for you to use when building your supreme Fantasy masterpiece, and the difference when adding them to the actual written work of your novel.

Building a Fantasy World
  1. Maps—If your protagonist embarks on his or her epic quest in a fairly large realm, they inevitably will travel a lot. I do recommend mapping out your world. Villages, towns, rivers, mountain ranges. Destinations. It keeps you on track with directions, too, which I find difficult without a visual. Trust me, you don’t want to say “they continued east” half the time, and the other half, “they continued west”. You don’t need anything fancy, nor do you want to spend so much time on the minute details that you don’t write. I mapped the world for the ‘Gyenona’s Children’ series, but it was merely scribbles. If you lack inspiration for maps, I think something like Donjon’s random world generator is pretty cool http://donjon.bin.sh/fantasy/world/. And free. 

  2. Creature/tribe/race sketches—Your hero’s journey may take them into different tribes whose culture they must learn, battling fearsome creatures, or rescuing the helpless ones. For races and cultures of people, outline what they wear, their values, how they sustain themselves, the layout of their villages. Creatures can be defined by their strengths and weakness, size, lifespan, and/or usefulness. You don’t need to be a good artist for any of these (though if you are, awesome!). I like scrolling through Google images for anything even remotely related to what I’m adding to the story. Sometimes, even just looking at the images ingrains them in your mind. 

  3. Lore and Legend—Not all worlds need this, but sometimes they play a huge role in the story line. If you feel one begging to be created, try a simple, chronological outline. It goes quickly, and it’s a great reference to look back on. 
Writing the World 
  1. Location—It’s just not necessary to name every city or geographical landmark on your world map. It distracts from the story and makes it difficult to follow. Choose the places essential to your hero’s journey. Describe their destinations or pit-stops, and be careful to avoid the full backstory of even those places. Readers want to see the place, know its name, get a feel for it, and move on. Dropping a location name here and there (even without further detail) definitely adds to the breadth of the world. 

  2. Creatures/tribes/races—These are tricky, and my favorite method is to describe these in the narrative as though you, your character, and the reader already knows what they are. For example: “He recognized the caramel-colored skin, the flecks of red in the eyes, and hoped the warrior tribe would not think his words a threat to their livelihood.” Here, you get a physical description, that the people are warlike, that they fight to survive, and that they are easily offended. In my opinion, if you can sum up anything in one sentence, all the better. 

  3. Lore and Legend—I personally do not like reading, “As the Legend of the Gahecian Savior went…” followed by three pages of the actual legend. Not only does it take the reader out of the protagonist’s story (which is the best part), it feels like a textbook. A great tool for incorporating these is to deliver them in snippets. Summarize it in one sentence. Then, later, your hero overhears someone talk about it and gets more information. Then their ‘guide’ or ‘trainer’ explains it a bit further. Leave a trail of breadcrumbs. Readers will get the information when your hero does, and that adds for intrigue, curiosity, and suspense. 
Of course, every story and world is different, as is every author. These are general guidelines I try to follow in my own work, and I hope at the very least they’ve sparked some inspiration (and maybe made things easier).

Thank you so much, Dark Treasury, for hosting this stop on your site today. I’m thrilled to be here and so grateful for the opportunity. –Kathrin




Kathrin Hutson has been writing fiction for fifteen years, editing for five, and plunging in and out of reality since she first became aware of the concept. Kathrin specializes in Dark Fantasy and Sci-fi, and the second novel in this series, Mother of the Drackan, will be released this February.

Kathrin runs her own independent editing company, KLH CreateWorks, for Indie Authors of all genres. She also serves as Story Coordinator and Chief Editor for Collaborative Writing Challenge, and Editing Director for Rambunctious Rambling Publications, Inc. Needless to say, she doesn’t have time to do anything she doesn’t enjoy.

You can grab your copy of Daughter of the Drackan, in print or as an ebook, on Amazon here: mybook.to/daughterdrackan





Title: Daughter of the Drackan
Author: Kathrin Hutson
Genre: Fantasy

Keelin is the only human fledgling, weaned by the drackans of the High Hills and given their instincts, ferocious strength, and fierce hatred for humankind. But even the drackans closest to her cannot explain why she has violent blackouts from which she wakens covered in blood.

A desperate, reckless search for the source of this secret brings her face to face with the human world and memories from a locked-away past, long forgotten. Keelin becomes a terrifying legend among human assassins while she hunts for answers, and the human realm’s High King is murdered.

While a sickly steward hides within crumbling walls, commanding her every move with a magic he should not possess, Keelin’s journey to track him down threatens her loyalty to the drackans who raised her. The rogue who crosses her path hides familiar secrets, echoing her own terrifying bloodlust and forcing her to consider that there may be something human about her, after all.

Igetheyr stood unmoving, and E’Kahlyn gently unfurled her red-brown wings. The child sat atop the drackan’s scaly back, legs huddled up to her chest. She too stared at Igetheyr, eyes glowing from beneath the shock of tangled hair. 

The others snorted and growled at the human, their hatred and bloodlust already thick in the air. The drackans’ centuries-old feud with the scale-less race ran deep within their blood. Seeing one now in their home stirred timeless memories of the war, so long ago, that had started their hatred in the first place, and memories of the last human fledgling who had turned astray.

Igetheyr shifted his eyes toward the child, expressionless until he chose to speak. E’Kahlyn shot her mind-voice in a direct, shielded stream to the child, hoping to reach it before Igetheyr did. ‘Have you heard our discussion?’

A light, purple-gray blotch found its way slowly to her mind with the feeble words, ‘I did.’

‘Then go to him, young one.’

The child slid to the ground, gazing at the drackan with pleading eyes. E’Kahlyn nudged her forward with her snout. The child stumbled toward Igetheyr’s great figure and placed her hands behind her back. Her narrow chest stuck out vulnerably, head held high, and she met eyes with the black drackan. Fear did not exist in the child, as if it never had. She was part of the new world around her now and still so disconnected.

Igetheyr snorted, seemingly entrapped by her boldness. E’Kahlyn opened her mind to just the two of them, eagerly awaiting the important exchange, the final word.

Kathrin Hutson will be awarding a $25 Amazon/BN GC to a randomly drawn winner via rafflecopter during the tour.

a Rafflecopter giveaway

GUEST POST: Building a Fantasy World by Kathrin Hutson

Posted at  21.44 - by Unknown

Kathrin Hutson will be awarding a $25 Amazon/BN GC to a randomly drawn winner. Enter via rafflecopter at the bottom of the post.
...

Building a Fantasy World vs. Writing A Fantasy World Encyclopedia

As writers, it’s challenging not to get caught up in all the intricate details of our worlds, wanting to share every little morsel we can with our readers. As readers, we want to feel like we’ve been transported into this world and can trek its hills and valleys as if they were our own.

Tread carefully, creators of the realm. For it is a slippery slope when distracting your adventurers by shoving a list of terms, definitions, and appendices in their faces.

Those here for the magic wish to experience it for themselves.

As a fantasy author, it’s important to build a sturdy wall between the immensity of your Fantasy universe and what you allow your readers to see. Think about Pointillism Art. Millions of tiny, detailed dots of paint, all put together in such a way to create an entire scene. Give too much attention to any individual dot or small grouping, and you lose the beauty of the painting.

Here are some tools for you to use when building your supreme Fantasy masterpiece, and the difference when adding them to the actual written work of your novel.

Building a Fantasy World
  1. Maps—If your protagonist embarks on his or her epic quest in a fairly large realm, they inevitably will travel a lot. I do recommend mapping out your world. Villages, towns, rivers, mountain ranges. Destinations. It keeps you on track with directions, too, which I find difficult without a visual. Trust me, you don’t want to say “they continued east” half the time, and the other half, “they continued west”. You don’t need anything fancy, nor do you want to spend so much time on the minute details that you don’t write. I mapped the world for the ‘Gyenona’s Children’ series, but it was merely scribbles. If you lack inspiration for maps, I think something like Donjon’s random world generator is pretty cool http://donjon.bin.sh/fantasy/world/. And free. 

  2. Creature/tribe/race sketches—Your hero’s journey may take them into different tribes whose culture they must learn, battling fearsome creatures, or rescuing the helpless ones. For races and cultures of people, outline what they wear, their values, how they sustain themselves, the layout of their villages. Creatures can be defined by their strengths and weakness, size, lifespan, and/or usefulness. You don’t need to be a good artist for any of these (though if you are, awesome!). I like scrolling through Google images for anything even remotely related to what I’m adding to the story. Sometimes, even just looking at the images ingrains them in your mind. 

  3. Lore and Legend—Not all worlds need this, but sometimes they play a huge role in the story line. If you feel one begging to be created, try a simple, chronological outline. It goes quickly, and it’s a great reference to look back on. 
Writing the World 
  1. Location—It’s just not necessary to name every city or geographical landmark on your world map. It distracts from the story and makes it difficult to follow. Choose the places essential to your hero’s journey. Describe their destinations or pit-stops, and be careful to avoid the full backstory of even those places. Readers want to see the place, know its name, get a feel for it, and move on. Dropping a location name here and there (even without further detail) definitely adds to the breadth of the world. 

  2. Creatures/tribes/races—These are tricky, and my favorite method is to describe these in the narrative as though you, your character, and the reader already knows what they are. For example: “He recognized the caramel-colored skin, the flecks of red in the eyes, and hoped the warrior tribe would not think his words a threat to their livelihood.” Here, you get a physical description, that the people are warlike, that they fight to survive, and that they are easily offended. In my opinion, if you can sum up anything in one sentence, all the better. 

  3. Lore and Legend—I personally do not like reading, “As the Legend of the Gahecian Savior went…” followed by three pages of the actual legend. Not only does it take the reader out of the protagonist’s story (which is the best part), it feels like a textbook. A great tool for incorporating these is to deliver them in snippets. Summarize it in one sentence. Then, later, your hero overhears someone talk about it and gets more information. Then their ‘guide’ or ‘trainer’ explains it a bit further. Leave a trail of breadcrumbs. Readers will get the information when your hero does, and that adds for intrigue, curiosity, and suspense. 
Of course, every story and world is different, as is every author. These are general guidelines I try to follow in my own work, and I hope at the very least they’ve sparked some inspiration (and maybe made things easier).

Thank you so much, Dark Treasury, for hosting this stop on your site today. I’m thrilled to be here and so grateful for the opportunity. –Kathrin




Kathrin Hutson has been writing fiction for fifteen years, editing for five, and plunging in and out of reality since she first became aware of the concept. Kathrin specializes in Dark Fantasy and Sci-fi, and the second novel in this series, Mother of the Drackan, will be released this February.

Kathrin runs her own independent editing company, KLH CreateWorks, for Indie Authors of all genres. She also serves as Story Coordinator and Chief Editor for Collaborative Writing Challenge, and Editing Director for Rambunctious Rambling Publications, Inc. Needless to say, she doesn’t have time to do anything she doesn’t enjoy.

You can grab your copy of Daughter of the Drackan, in print or as an ebook, on Amazon here: mybook.to/daughterdrackan





Title: Daughter of the Drackan
Author: Kathrin Hutson
Genre: Fantasy

Keelin is the only human fledgling, weaned by the drackans of the High Hills and given their instincts, ferocious strength, and fierce hatred for humankind. But even the drackans closest to her cannot explain why she has violent blackouts from which she wakens covered in blood.

A desperate, reckless search for the source of this secret brings her face to face with the human world and memories from a locked-away past, long forgotten. Keelin becomes a terrifying legend among human assassins while she hunts for answers, and the human realm’s High King is murdered.

While a sickly steward hides within crumbling walls, commanding her every move with a magic he should not possess, Keelin’s journey to track him down threatens her loyalty to the drackans who raised her. The rogue who crosses her path hides familiar secrets, echoing her own terrifying bloodlust and forcing her to consider that there may be something human about her, after all.

Igetheyr stood unmoving, and E’Kahlyn gently unfurled her red-brown wings. The child sat atop the drackan’s scaly back, legs huddled up to her chest. She too stared at Igetheyr, eyes glowing from beneath the shock of tangled hair. 

The others snorted and growled at the human, their hatred and bloodlust already thick in the air. The drackans’ centuries-old feud with the scale-less race ran deep within their blood. Seeing one now in their home stirred timeless memories of the war, so long ago, that had started their hatred in the first place, and memories of the last human fledgling who had turned astray.

Igetheyr shifted his eyes toward the child, expressionless until he chose to speak. E’Kahlyn shot her mind-voice in a direct, shielded stream to the child, hoping to reach it before Igetheyr did. ‘Have you heard our discussion?’

A light, purple-gray blotch found its way slowly to her mind with the feeble words, ‘I did.’

‘Then go to him, young one.’

The child slid to the ground, gazing at the drackan with pleading eyes. E’Kahlyn nudged her forward with her snout. The child stumbled toward Igetheyr’s great figure and placed her hands behind her back. Her narrow chest stuck out vulnerably, head held high, and she met eyes with the black drackan. Fear did not exist in the child, as if it never had. She was part of the new world around her now and still so disconnected.

Igetheyr snorted, seemingly entrapped by her boldness. E’Kahlyn opened her mind to just the two of them, eagerly awaiting the important exchange, the final word.

Kathrin Hutson will be awarding a $25 Amazon/BN GC to a randomly drawn winner via rafflecopter during the tour.

a Rafflecopter giveaway

The Week in Links 11/27/15 Captain America: Civil War, John Carpenter, Tremors

Posted at  09.06 - by Unknown


Josh Powell will be awarding a $25 Amazon/BN GC to a randomly drawn winner via rafflecopter. Enter at the end of the post. 

There are so many different ways to go with World Building when writing a novel. Some authors dive in deep, the world building is what is really interesting to them, and they build elaborate locations and back stories. Then they create a story that moves through and revels the world and the world is the central character to the book. Some authors dive write in to storytelling and the world reveals itself to them as they write, the world is more of an afterthought.

I’m more of a middle of the road writer, the world I’ve created is so big that to sit down and define every corner of it would take years, instead I’ve got a rough idea of the world’s layout, and which factions are in which areas and why, but I only dig down into the details when a character is in that area. It’s the practical side of me that does this, I love world building, but words written for world building don’t count towards your novels word count. It will certainly help give your story more background and depth, but it takes a lot of time. You have to decide for yourself, where you want to spend your limited time.

I prefer to spend my world building time fleshing out characters. What is the background of even minor characters. For example, there is a minor character in Dragon Apocalypse that is a blacksmith. Instead of just being a hollow shell that the main character interacts with, I decided he was a retired adventurer that loved outfitting adventurers and showing off his great skill as a weaponsmith. Unfortunately, he’s retired to a small village and all anyone ever wants of him is horseshoes. That little bit of time spent writing his background brings the scene to life as one of the main characters, Maximina Nobility, a half-under elven (don’t call her a drow!) adventurer comes to him to acquire something she needs that does NOT fit into his personal vision of himself. Without that background, the scene would have been too flat and gotten cut because it would have just been someone equipping themselves at a weaponsmith.

Another bit of world building was the floating city of Arendal, which I created as a huge bureaucratic city firmly in control by the nobility who use bureaucracy to trap adventurers and send them off to do their bidding by confiscating their magic items and sticking them with huge taxes and fines they must go one quests to pay off. That leads to all sorts of great jokes and interactions because what adventuring party wants to give up their hard earned loot?

Follow the tour! 


JOSH POWELL, wielder of the Sommerswerd, destroyer of the thread, expeditioner to Barrier Peaks, discoverer of his magic talent, and venturer into the Tomb of Horrors is known for having survived a harrowing adolescence full of danger and fantasy. He's gone on to write The Berserker and the Pedant and Dragon Apocalypse and is currently working on the yet to be named third book in the series.

He also spends some not inconsiderable amount of time wiggling his fingers over a keyboard as a software engineer. He lives with his wife, Marianne, and two amazing children, Liam and Chloe, in sunny California, where winter is, most decidedly, never coming.



Author: Josh Powell
Title: Dragon Apocalypse
Genre: Humorous Epic Fantasy

On their way to apprehend a temple thief, Gurken Stonebiter, a templerager of the temple of Durstin Firebeard, and Pellonia, a little, but infuriatingly clever, girl stumble onto a quest to save a town from an evil dragon. The dragon is demanding sacrifices of maidens, and the town is fresh out. Can they discover a way to sate the dragon's bloodlust and save the town?

Along the way, Gurken and Pellonia meet up with Maximina, a half under-elven woman that also happens to be a tad psychic, a ranger with a dash of necromantic ability, a smidgen of samurai training, and just enough time living as a rogue to acquire the ability to sneak up on and stab a foe in the back. Maximina is full of clever ideas on how to gain a tactical advantage over her foes, and on occasion they even work.

During their adventures, Gurken, Pellonia, and Maximina face a snarky unicorn, do battle with a terrible frost giant, contend with a rival adventuring party bent on their utter humiliation, and confront the end of the world in the form of an evil sorcerer and a teeming dragon horde. Can they save the world one more time?



“We’ve run out of maidens,” the mayor told the crowd in the morning, shaking his head sadly. The mayor stood beside a wooden pole with chains and manacles attached to it. The manacles were empty. “I’m afraid that last night, the last maiden in the city, shall we say… disqualified herself.

“Trollop!” said a voice in the crowd.

“In about five minutes, the dragon will be here and we’ll all be scorched and eaten alive. Please, don’t panic. There’s nothing to be done.”

The people in the crowd looked around at one another.

“Can’t we still pretend she’s a maiden?” said a voice in the crowd.

“A good idea, for sure,” said the mayor. “But the dragon can tell these things, he’s got a unicorn with him. I’m afraid we’re doomed. Nothing to be done about it.”

“You can’t fool a unicorn,” someone in the crowd shouted.

“How about a male maiden? I’m sure we’ve plenty of those. Roger here, for example.”

“Hey! I’m not a maiden!”

“Sure, sure, we all believe that.”

“It’s no good anyway. The dragon quite prefers that the maiden in question be a woman,” said the mayor.

“The dragon’s really quite particular,” another voice criticized.

“What about a young maiden? I mean, technically, if we can just find someone young enough…” said someone in the crowd. He turned and looked at Pellonia, as did the rest of the crowd.



a Rafflecopter giveaway

Guest Post | Fantasy World Building by Josh Powell

Posted at  21.00 - by Unknown


Josh Powell will be awarding a $25 Amazon/BN GC to a randomly drawn winner via rafflecopter. Enter at the end of the post. 

There are so many different ways to go with World Building when writing a novel. Some authors dive in deep, the world building is what is really interesting to them, and they build elaborate locations and back stories. Then they create a story that moves through and revels the world and the world is the central character to the book. Some authors dive write in to storytelling and the world reveals itself to them as they write, the world is more of an afterthought.

I’m more of a middle of the road writer, the world I’ve created is so big that to sit down and define every corner of it would take years, instead I’ve got a rough idea of the world’s layout, and which factions are in which areas and why, but I only dig down into the details when a character is in that area. It’s the practical side of me that does this, I love world building, but words written for world building don’t count towards your novels word count. It will certainly help give your story more background and depth, but it takes a lot of time. You have to decide for yourself, where you want to spend your limited time.

I prefer to spend my world building time fleshing out characters. What is the background of even minor characters. For example, there is a minor character in Dragon Apocalypse that is a blacksmith. Instead of just being a hollow shell that the main character interacts with, I decided he was a retired adventurer that loved outfitting adventurers and showing off his great skill as a weaponsmith. Unfortunately, he’s retired to a small village and all anyone ever wants of him is horseshoes. That little bit of time spent writing his background brings the scene to life as one of the main characters, Maximina Nobility, a half-under elven (don’t call her a drow!) adventurer comes to him to acquire something she needs that does NOT fit into his personal vision of himself. Without that background, the scene would have been too flat and gotten cut because it would have just been someone equipping themselves at a weaponsmith.

Another bit of world building was the floating city of Arendal, which I created as a huge bureaucratic city firmly in control by the nobility who use bureaucracy to trap adventurers and send them off to do their bidding by confiscating their magic items and sticking them with huge taxes and fines they must go one quests to pay off. That leads to all sorts of great jokes and interactions because what adventuring party wants to give up their hard earned loot?

Follow the tour! 


JOSH POWELL, wielder of the Sommerswerd, destroyer of the thread, expeditioner to Barrier Peaks, discoverer of his magic talent, and venturer into the Tomb of Horrors is known for having survived a harrowing adolescence full of danger and fantasy. He's gone on to write The Berserker and the Pedant and Dragon Apocalypse and is currently working on the yet to be named third book in the series.

He also spends some not inconsiderable amount of time wiggling his fingers over a keyboard as a software engineer. He lives with his wife, Marianne, and two amazing children, Liam and Chloe, in sunny California, where winter is, most decidedly, never coming.



Author: Josh Powell
Title: Dragon Apocalypse
Genre: Humorous Epic Fantasy

On their way to apprehend a temple thief, Gurken Stonebiter, a templerager of the temple of Durstin Firebeard, and Pellonia, a little, but infuriatingly clever, girl stumble onto a quest to save a town from an evil dragon. The dragon is demanding sacrifices of maidens, and the town is fresh out. Can they discover a way to sate the dragon's bloodlust and save the town?

Along the way, Gurken and Pellonia meet up with Maximina, a half under-elven woman that also happens to be a tad psychic, a ranger with a dash of necromantic ability, a smidgen of samurai training, and just enough time living as a rogue to acquire the ability to sneak up on and stab a foe in the back. Maximina is full of clever ideas on how to gain a tactical advantage over her foes, and on occasion they even work.

During their adventures, Gurken, Pellonia, and Maximina face a snarky unicorn, do battle with a terrible frost giant, contend with a rival adventuring party bent on their utter humiliation, and confront the end of the world in the form of an evil sorcerer and a teeming dragon horde. Can they save the world one more time?



“We’ve run out of maidens,” the mayor told the crowd in the morning, shaking his head sadly. The mayor stood beside a wooden pole with chains and manacles attached to it. The manacles were empty. “I’m afraid that last night, the last maiden in the city, shall we say… disqualified herself.

“Trollop!” said a voice in the crowd.

“In about five minutes, the dragon will be here and we’ll all be scorched and eaten alive. Please, don’t panic. There’s nothing to be done.”

The people in the crowd looked around at one another.

“Can’t we still pretend she’s a maiden?” said a voice in the crowd.

“A good idea, for sure,” said the mayor. “But the dragon can tell these things, he’s got a unicorn with him. I’m afraid we’re doomed. Nothing to be done about it.”

“You can’t fool a unicorn,” someone in the crowd shouted.

“How about a male maiden? I’m sure we’ve plenty of those. Roger here, for example.”

“Hey! I’m not a maiden!”

“Sure, sure, we all believe that.”

“It’s no good anyway. The dragon quite prefers that the maiden in question be a woman,” said the mayor.

“The dragon’s really quite particular,” another voice criticized.

“What about a young maiden? I mean, technically, if we can just find someone young enough…” said someone in the crowd. He turned and looked at Pellonia, as did the rest of the crowd.



a Rafflecopter giveaway


A couple of weeks ago, I released Building Dark Worlds: A World Building Guide. It's a collection of blog posts. Let's go through the process of how this book came about.

Collect Content
I went through all my blog posts collecting the most popular ones on world building. Fortunately, I tag all my post so I didn't have to go through my entire archive. I simply searched for "world building." I needed to know what I had. I pasted the posts' contents in Word documents and saved them in one folder. I gathered about 30 posts.

Market Research
For fiction, I generally don't like to term "write for the market" but some of that needs to come into play when writing an instructional non-fiction. Your book has to provide for your readers need. That means you should know your audience while you're creating the book. Not after.

Before I decided what I was going to do with these posts, I did an Amazon search for world building books. There are a lot of them. I couldn't release a general fantasy world building book given the steep completion. Why would anyone buy my book? I needed an angle. But what?

What does dark mean?
I knew I wanted the book to be about dark world building since I didn't see any titles on that topic. I wasn't entirely sold on the idea because I couldn't wrap my head about what that meant exactly. What is "dark world building?" Doing a Google search didn't help. In Evernote, a free app, I jotted down what I thought a dark world meant.

Now I have some idea of the book's focus.

SEO Title
During my research, I learn that titles of non-fiction books should be SEO optimized so people can find them. You need to be smart about your title. Don't be clever. Like a blog post, the title of your  instructional non-fiction book should be pretty straight forward. 

While conducting a keyword search for my books, I discovered that "dark worlds" was a popular search phrase. Whatever my title was, dark worlds needed to be in it and together. I talked more about keywords in Finding the Right Keywords for Your Book.

Organizing the content
Although I had all my posts and my focus, I still struggled with how to put all the content under the one theme. World building in general is the same. How do I make my book different? During this process, I tended to overthink things. When I stopped thinking so much, the content fell into place. To get a better idea of the content I had and my angle,  I gathered the posts in an InDesign Book.

I divided the book into parts.
  • Defining Dark
  • Inspiration
  • Names
  • The Dark World
  • Magic System
  • Map Making
  • Populating your world
Organizing some section was pretty straight forward, Apocalypse, Post-Apocalypse and Dystopia go together. Any post on creating names goes together. As you can see, not all  the sections are "dark." There's a lot of cross-over between a dark world and a tradition fantasy/sci-fi world. I kept the "dark" theme running throughout the book.

Rewriting
There was a fair amount of rewriting going on. Some blog posts were similar enough to be combine. Map making needed to be condensed. I couldn't include every blog post I published on maps. Some of them wouldn't make sense in the book. Any links in the blog posts needed to be removed. I added new content to some sections.

Unless you're turning a blog post series into a book, more than likely, your content won't flow. You'll need to do some rewriting and organizing to ensure readers aren't jarred out of the book every time they reach a new section.

Research 
I wrote most of the content that went into the book years ago. Most needed some updating, some new content added. I did a lot of research for this book. I also added some new sections- Dystopian Worlds and Monsters and Non-Human Characters. I needed to research those topics. I also needed to understand the difference between a post-apocalyptic and a dystopian world. I complied my research material in an Evernote Notebook.



I also included a lot of my research materials in the book as "More Resources".

Formatting
Non-fiction books look a little different that fiction titles. Most of the content in Building Dark Worlds is organized like this blog post, without all the images. I looked at the non-fiction books I owned to learn how to handle formatting especially whether I needed to hyperlink all the books, TV show and movies I mention. I don't. I hyperlinked some. Italicized the others. I then including them in a list at the back of the book. 

Images
I always have images in my blog posts. I went back and forth about adding them to the book. The map section definitely needed some images. 

Up until this book, the only images I included in ebooks were the ones in The Sciell and Chains of the Sciell. I let BookBaby deal with those. Images can make an ebook file too large. Since I work in InDesign, I have a habit of adding the Photoshop (psd) file to my books. During my research, I learned that's not good practice. Psd files are huge. I needed to convert all my images to jpeg. 

Preparing Images for Your e-Book by David Kudle

Cover
In Behind the Cover: Cover Reveal!!!, I showed you what went into designing the cover for Building Dark Worlds. I also talked about how I named the book.

You've probably read some instructional non-fiction books. Most of the covers have a solid color background. The font is usually plain and wide. That's not my brand. I didn't want to make a cover like that. I looked at the world building books on Amazon. They had fantasy/sci-fi like covers, which meant I didn't have to stick to a formula for my book cover.

Description
I went back to Amazon to read different book summaries. I needed my book's description to fit in the market but still belong in my brand.

Dark worlds. They fascinate us, terrify us, even inspires us. Dark doesn’t always mean evil. It doesn’t always mean monsters and creepy landscapes. The world isn’t limited to landscapes and cityscapes. It involves people, life. This book explores the different aspects of creating a dark world. It gives you tips on building and populating a world that ensnares readers.

-Why do we like dark fiction
-Naming your world
-Finding inspiration
-Writing apocalyptic, post-apocalyptic and dystopian stories
-Creating a magic system
-Writing Antiheroes/heroines and monsters
-Map Making
-and more
As you can see, even though most of the book is already written, a lot a work goes into turning blog posts into a book.

...
I have a treat for you! I created a free FREE abridged version of Building Dark Worlds.

Behind the Scenes: Turning Blog Posts Into a Book

Posted at  09.20 - by Unknown


A couple of weeks ago, I released Building Dark Worlds: A World Building Guide. It's a collection of blog posts. Let's go through the process of how this book came about.

Collect Content
I went through all my blog posts collecting the most popular ones on world building. Fortunately, I tag all my post so I didn't have to go through my entire archive. I simply searched for "world building." I needed to know what I had. I pasted the posts' contents in Word documents and saved them in one folder. I gathered about 30 posts.

Market Research
For fiction, I generally don't like to term "write for the market" but some of that needs to come into play when writing an instructional non-fiction. Your book has to provide for your readers need. That means you should know your audience while you're creating the book. Not after.

Before I decided what I was going to do with these posts, I did an Amazon search for world building books. There are a lot of them. I couldn't release a general fantasy world building book given the steep completion. Why would anyone buy my book? I needed an angle. But what?

What does dark mean?
I knew I wanted the book to be about dark world building since I didn't see any titles on that topic. I wasn't entirely sold on the idea because I couldn't wrap my head about what that meant exactly. What is "dark world building?" Doing a Google search didn't help. In Evernote, a free app, I jotted down what I thought a dark world meant.

Now I have some idea of the book's focus.

SEO Title
During my research, I learn that titles of non-fiction books should be SEO optimized so people can find them. You need to be smart about your title. Don't be clever. Like a blog post, the title of your  instructional non-fiction book should be pretty straight forward. 

While conducting a keyword search for my books, I discovered that "dark worlds" was a popular search phrase. Whatever my title was, dark worlds needed to be in it and together. I talked more about keywords in Finding the Right Keywords for Your Book.

Organizing the content
Although I had all my posts and my focus, I still struggled with how to put all the content under the one theme. World building in general is the same. How do I make my book different? During this process, I tended to overthink things. When I stopped thinking so much, the content fell into place. To get a better idea of the content I had and my angle,  I gathered the posts in an InDesign Book.

I divided the book into parts.
  • Defining Dark
  • Inspiration
  • Names
  • The Dark World
  • Magic System
  • Map Making
  • Populating your world
Organizing some section was pretty straight forward, Apocalypse, Post-Apocalypse and Dystopia go together. Any post on creating names goes together. As you can see, not all  the sections are "dark." There's a lot of cross-over between a dark world and a tradition fantasy/sci-fi world. I kept the "dark" theme running throughout the book.

Rewriting
There was a fair amount of rewriting going on. Some blog posts were similar enough to be combine. Map making needed to be condensed. I couldn't include every blog post I published on maps. Some of them wouldn't make sense in the book. Any links in the blog posts needed to be removed. I added new content to some sections.

Unless you're turning a blog post series into a book, more than likely, your content won't flow. You'll need to do some rewriting and organizing to ensure readers aren't jarred out of the book every time they reach a new section.

Research 
I wrote most of the content that went into the book years ago. Most needed some updating, some new content added. I did a lot of research for this book. I also added some new sections- Dystopian Worlds and Monsters and Non-Human Characters. I needed to research those topics. I also needed to understand the difference between a post-apocalyptic and a dystopian world. I complied my research material in an Evernote Notebook.



I also included a lot of my research materials in the book as "More Resources".

Formatting
Non-fiction books look a little different that fiction titles. Most of the content in Building Dark Worlds is organized like this blog post, without all the images. I looked at the non-fiction books I owned to learn how to handle formatting especially whether I needed to hyperlink all the books, TV show and movies I mention. I don't. I hyperlinked some. Italicized the others. I then including them in a list at the back of the book. 

Images
I always have images in my blog posts. I went back and forth about adding them to the book. The map section definitely needed some images. 

Up until this book, the only images I included in ebooks were the ones in The Sciell and Chains of the Sciell. I let BookBaby deal with those. Images can make an ebook file too large. Since I work in InDesign, I have a habit of adding the Photoshop (psd) file to my books. During my research, I learned that's not good practice. Psd files are huge. I needed to convert all my images to jpeg. 

Preparing Images for Your e-Book by David Kudle

Cover
In Behind the Cover: Cover Reveal!!!, I showed you what went into designing the cover for Building Dark Worlds. I also talked about how I named the book.

You've probably read some instructional non-fiction books. Most of the covers have a solid color background. The font is usually plain and wide. That's not my brand. I didn't want to make a cover like that. I looked at the world building books on Amazon. They had fantasy/sci-fi like covers, which meant I didn't have to stick to a formula for my book cover.

Description
I went back to Amazon to read different book summaries. I needed my book's description to fit in the market but still belong in my brand.

Dark worlds. They fascinate us, terrify us, even inspires us. Dark doesn’t always mean evil. It doesn’t always mean monsters and creepy landscapes. The world isn’t limited to landscapes and cityscapes. It involves people, life. This book explores the different aspects of creating a dark world. It gives you tips on building and populating a world that ensnares readers.

-Why do we like dark fiction
-Naming your world
-Finding inspiration
-Writing apocalyptic, post-apocalyptic and dystopian stories
-Creating a magic system
-Writing Antiheroes/heroines and monsters
-Map Making
-and more
As you can see, even though most of the book is already written, a lot a work goes into turning blog posts into a book.

...
I have a treat for you! I created a free FREE abridged version of Building Dark Worlds.

Building Dark Worlds: A World Building Guide is supposed to be available today. It is but it's having some technical difficulties.

-For some reason, the Amazon listing doesn't have a cover image. The book cover meets all the requirements. I don't know what went wrong. Amazon is looking into it. They said they'll have an answer for me by Friday. Fingers crossed.

-Also, the book has some formatting issues that didn't show up in the preview.

-I republished the book with the cover before I knew about the formatting issues. I'm waiting for the book to be updated so I can upload the new book file. A nicely formatted book will mean nothing if I can't get the cover to appear on the Amazon page.

This has never happened before. I'll keep you posted.


Building Dark Worlds Update

Posted at  11.11 - by Unknown

Building Dark Worlds: A World Building Guide is supposed to be available today. It is but it's having some technical difficulties.

-For some reason, the Amazon listing doesn't have a cover image. The book cover meets all the requirements. I don't know what went wrong. Amazon is looking into it. They said they'll have an answer for me by Friday. Fingers crossed.

-Also, the book has some formatting issues that didn't show up in the preview.

-I republished the book with the cover before I knew about the formatting issues. I'm waiting for the book to be updated so I can upload the new book file. A nicely formatted book will mean nothing if I can't get the cover to appear on the Amazon page.

This has never happened before. I'll keep you posted.


KJ will be awarding an eCopy of Wind to 3 randomly drawn winners via rafflecopter during the tour, and choice of 5 digital books from the Impulse line to a randomly drawn host. Info at the bottom. 

I absolutely love creating a new world. The reader gets to explore my creation – but so do I! Half the fun of writing a book is discovering the world it’s set in; plenty of details reveal themselves to me as I go along, and it’s amazing how everything falls into place as if I’d known it all along.

That doesn’t mean I start with a completely blank slate, though – far from it. In the beginning I have a concept in mind; eg. a world in which people ride on griffins, or a world in which some people have the power to summon dragons to serve them. Once I know the core concept, I have to consider how this would affect a society. In the case of The Drachengott, I saw that the people who don’t have magic or dragons would no doubt be very cowed and frightened and would value skills with ordinary weapons since that’s their only defense.

Meanwhile, when it was time to write about the people who do have magic, I designed their cities and lifestyles to reflect their special abilities. The ordinary people use lamps to light their streets at night, but those with magic use differently colored, eternally burning flames to not only provide light but also indicate which area of the city you’re in (that would look so beautiful). Non magical people (called “Gottlosen” in the books) top their city walls with spikes and string up nets of chains to keep dragons out, but magic users don’t have any of that because the dragons are their allies.

It’s important to pay attention to the little details as well. In the cities of the magic users, or Jüngen, you see commoners using magic for practical purposes. If you want ice, then you can buy it from a man who knows how to freeze water with magic. Someone who needs a new fork goes to a blacksmith who uses magic to shape a piece of metal into one right there on the spot. The Jüngen really haven’t developed any technology to speak of because they don’t need it.

But meanwhile in the neighbouring country of Espan, there is no magic and therefore their technological progress has not been hampered. They have guns. The Jüngen don’t.

A major trap an author can fall into is to put something into a fictional universe without considering the full implications. There have been quite a few series in which magic exists but is never used in ways you would expect people to use it. I had a character in a different series I wrote who could disappear at will. I asked myself “if he can do that, why doesn’t he just sneak into the enemy stronghold and poison the leaders of his enemies?”

I quickly saw that there was no reason why he wouldn’t, so that was exactly what he did. And if he hadn’t, I suspect a lot of readers would have been asking why not. If you give your characters certain powers, they should use them logically and to their full potential, and if they don’t then there has to be a proper explanation for it. In one case I had a character who refused to use a power he had at his disposal because he also had a code of honor and insisted upon sticking to it despite having an unfair advantage over his enemies.

And if your characters have powers, then it’s going to affect the world they live in. Again and again I’ve told aspiring writers that “you can’t change something major and expect nothing else to change”. It’s just not believable. And in any case, putting believability aside, it’s boring! Developing your world properly is fun to do, and it makes the book more enjoyable for readers as well. That way, everybody wins.



Title: Wind: Drachengott Book 1
Author: KJ Taylor
Genre: Fantasy

Wendland is a land of dragons, and of magic. The mysterious Drachengott grants magic to his worshippers - but is he truly a god? Rutger von Gothendorf is only a simple furrier, but he has become his village's local eccentric, thanks to his obsession with the murder of his brother by the Drachengott's servants. He holds onto the vague hope that he will one day have the chance to fight back against them - until one day a mysterious and beautiful woman named Swanhild comes into his life. Rutger is instantly smitten - but Swanhild knows more than she says, and a web of lies and deceit threatens to sour the love beginning to grow between them.

And all the while, the Drachengott waits ...



K.J.Taylor was born in Australia in 1986 and plans to stay alive for as long as possible. She went to Radford College and achieved a Bachelor’s Degree in Communications at the University of Canberra, where she is currently studying for a Master’s Degree in Information Studies.

She published her first work, The Land of Bad Fantasy through Scholastic when she was just 18, and went on to publish The Dark Griffin in Australia and New Zealand five years later. The Griffin’s Flight and The Griffin’s War followed in the same year, and were released in America and Canada in 2011. At the moment, she is working on the third set of books in the series, while publishing the second.

K.J.Taylor’s real first name is Katie, but not many people know what the J stands for. She collects movie soundtracks and keeps pet rats, and isn’t quite as angst-ridden as her books might suggest.


Follow the Tour!


The wind whistled through the darkness, shaking the branches all about and putting a chill into the air. It carried a scent with it, straight to Rutger’s nose. He took it in and immediately tensed.

‘Did you smell that, Horst?’ he hissed, snatching his older brother by the arm.

Horst shook him off. ‘Not now, Rut — we’re in enough trouble without worrying about funny smells.’

‘But it smells like rotting meat!’ Rutger insisted. He paused, ignoring Horst’s impatient look, and breathed in deeply. The smell hit him again — worse, this time. He retched slightly. ‘Can’t you smell it?’
Horst, big and muscular, turned his head in the gloom and sniffed. A moment later, he grimaced. ‘You’re right: something’s dead out there. Come on, let’s move on before we find out what.’

He strode off, Rutger hurrying after him. ‘You don’t think it’s spiders, do you?’
‘Could be,’ Horst said shortly. ‘Keep your eyes open.’

Rutger swallowed and put a hand on the hilt of the long dagger looped through his belt. He had never seen a giant spider before, and he wanted to keep it that way. Silently, he wished he had never asked to come out here into the forest with Horst. But it had all seemed so harmless — just a quick stroll through the forest to check Horst’s mink traps. But then they hadn’t been able to find the last trap, and now they were lost.

I really am the unlucky seventh son, he thought glumly.

If Horst was as worried as his brother, he didn’t show it. He walked slightly ahead, dead mink swinging from his belt. A big old woodaxe hung on his back, brought along for protection. Night was falling now, and the sooner they got out of here the better.

The forest all around was dense and looked threatening, its spiky pine needles sighing in the relentless wind. Night always seemed to come early here. But at least the putrid smell had gone away.

‘How close do you think we are now?’ Rutger asked in a low voice.

Horst shook his head. ‘Not sure — I think there’s a clearing up ahead, though.’

Rutger came to his brother’s side, and the two of them climbed a small rise into the clearing. The instant Rutger left the shelter of the trees, it hit him again: the hideous stench of rotting meat slamming into his nose, so powerfully that his eyes watered. Beside him, Horst had stopped. Rutger heard him swear softly. He looked up, intending to tell his brother that they should go — and then he saw it.

Ahead, in the clearing, a faint light began to glow. It shone on the dark, lumpy shapes which hung from the trees at the far side. Some could have been animal corpses, but the rest . . .

Horst wrenched the axe down off his back. ‘Get behind me, Rut,’ he said sharply. ‘Get out of here. Now.’

‘What—?’ Rutger started to say — but too late.

As the light brightened, two of the hanging shapes dropped to the ground and stepped forward. They wore rough leather tunics with hoods which covered their heads, but on each of their chests was a pair of red gemstones, set into an amulet. They glowed faintly in the light, making a halo over each of the two men, like a pair of glowering eyes.

‘Jüngen!’ Rutger heard himself say.

One of the pair pointed accusingly at them. ‘How dare you enter this sacred grove?’

Horst started to back away, axe raised.

The two Jüngen joined hands, and the light around them intensified as their linked hands rose. An instant later, a great flash blinded Rutger. He cried out as he fell back, but his voice was drowned out by a screeching roar from above.

A pitch-black dragon was hovering over the Jüngen’s heads, its eyes glowing red. Light crackled over its wings, and it roared again.

The Jüngen let go of each other, and the second of the two spoke to the dragon. His words were a short, cold command.

‘Kill them.’


KJ will be awarding an eCopy of Wind to 3 randomly drawn winners via rafflecopter during the tour, and choice of 5 digital books from the Impulse line to a randomly drawn host.



a Rafflecopter giveaway

Guest Post | Fantasy World Building by KJ Taylor

Posted at  23.18 - by Unknown

KJ will be awarding an eCopy of Wind to 3 randomly drawn winners via rafflecopter during the tour, and choice of 5 digital books from the Impulse line to a randomly drawn host. Info at the bottom. 

I absolutely love creating a new world. The reader gets to explore my creation – but so do I! Half the fun of writing a book is discovering the world it’s set in; plenty of details reveal themselves to me as I go along, and it’s amazing how everything falls into place as if I’d known it all along.

That doesn’t mean I start with a completely blank slate, though – far from it. In the beginning I have a concept in mind; eg. a world in which people ride on griffins, or a world in which some people have the power to summon dragons to serve them. Once I know the core concept, I have to consider how this would affect a society. In the case of The Drachengott, I saw that the people who don’t have magic or dragons would no doubt be very cowed and frightened and would value skills with ordinary weapons since that’s their only defense.

Meanwhile, when it was time to write about the people who do have magic, I designed their cities and lifestyles to reflect their special abilities. The ordinary people use lamps to light their streets at night, but those with magic use differently colored, eternally burning flames to not only provide light but also indicate which area of the city you’re in (that would look so beautiful). Non magical people (called “Gottlosen” in the books) top their city walls with spikes and string up nets of chains to keep dragons out, but magic users don’t have any of that because the dragons are their allies.

It’s important to pay attention to the little details as well. In the cities of the magic users, or Jüngen, you see commoners using magic for practical purposes. If you want ice, then you can buy it from a man who knows how to freeze water with magic. Someone who needs a new fork goes to a blacksmith who uses magic to shape a piece of metal into one right there on the spot. The Jüngen really haven’t developed any technology to speak of because they don’t need it.

But meanwhile in the neighbouring country of Espan, there is no magic and therefore their technological progress has not been hampered. They have guns. The Jüngen don’t.

A major trap an author can fall into is to put something into a fictional universe without considering the full implications. There have been quite a few series in which magic exists but is never used in ways you would expect people to use it. I had a character in a different series I wrote who could disappear at will. I asked myself “if he can do that, why doesn’t he just sneak into the enemy stronghold and poison the leaders of his enemies?”

I quickly saw that there was no reason why he wouldn’t, so that was exactly what he did. And if he hadn’t, I suspect a lot of readers would have been asking why not. If you give your characters certain powers, they should use them logically and to their full potential, and if they don’t then there has to be a proper explanation for it. In one case I had a character who refused to use a power he had at his disposal because he also had a code of honor and insisted upon sticking to it despite having an unfair advantage over his enemies.

And if your characters have powers, then it’s going to affect the world they live in. Again and again I’ve told aspiring writers that “you can’t change something major and expect nothing else to change”. It’s just not believable. And in any case, putting believability aside, it’s boring! Developing your world properly is fun to do, and it makes the book more enjoyable for readers as well. That way, everybody wins.



Title: Wind: Drachengott Book 1
Author: KJ Taylor
Genre: Fantasy

Wendland is a land of dragons, and of magic. The mysterious Drachengott grants magic to his worshippers - but is he truly a god? Rutger von Gothendorf is only a simple furrier, but he has become his village's local eccentric, thanks to his obsession with the murder of his brother by the Drachengott's servants. He holds onto the vague hope that he will one day have the chance to fight back against them - until one day a mysterious and beautiful woman named Swanhild comes into his life. Rutger is instantly smitten - but Swanhild knows more than she says, and a web of lies and deceit threatens to sour the love beginning to grow between them.

And all the while, the Drachengott waits ...



K.J.Taylor was born in Australia in 1986 and plans to stay alive for as long as possible. She went to Radford College and achieved a Bachelor’s Degree in Communications at the University of Canberra, where she is currently studying for a Master’s Degree in Information Studies.

She published her first work, The Land of Bad Fantasy through Scholastic when she was just 18, and went on to publish The Dark Griffin in Australia and New Zealand five years later. The Griffin’s Flight and The Griffin’s War followed in the same year, and were released in America and Canada in 2011. At the moment, she is working on the third set of books in the series, while publishing the second.

K.J.Taylor’s real first name is Katie, but not many people know what the J stands for. She collects movie soundtracks and keeps pet rats, and isn’t quite as angst-ridden as her books might suggest.


Follow the Tour!


The wind whistled through the darkness, shaking the branches all about and putting a chill into the air. It carried a scent with it, straight to Rutger’s nose. He took it in and immediately tensed.

‘Did you smell that, Horst?’ he hissed, snatching his older brother by the arm.

Horst shook him off. ‘Not now, Rut — we’re in enough trouble without worrying about funny smells.’

‘But it smells like rotting meat!’ Rutger insisted. He paused, ignoring Horst’s impatient look, and breathed in deeply. The smell hit him again — worse, this time. He retched slightly. ‘Can’t you smell it?’
Horst, big and muscular, turned his head in the gloom and sniffed. A moment later, he grimaced. ‘You’re right: something’s dead out there. Come on, let’s move on before we find out what.’

He strode off, Rutger hurrying after him. ‘You don’t think it’s spiders, do you?’
‘Could be,’ Horst said shortly. ‘Keep your eyes open.’

Rutger swallowed and put a hand on the hilt of the long dagger looped through his belt. He had never seen a giant spider before, and he wanted to keep it that way. Silently, he wished he had never asked to come out here into the forest with Horst. But it had all seemed so harmless — just a quick stroll through the forest to check Horst’s mink traps. But then they hadn’t been able to find the last trap, and now they were lost.

I really am the unlucky seventh son, he thought glumly.

If Horst was as worried as his brother, he didn’t show it. He walked slightly ahead, dead mink swinging from his belt. A big old woodaxe hung on his back, brought along for protection. Night was falling now, and the sooner they got out of here the better.

The forest all around was dense and looked threatening, its spiky pine needles sighing in the relentless wind. Night always seemed to come early here. But at least the putrid smell had gone away.

‘How close do you think we are now?’ Rutger asked in a low voice.

Horst shook his head. ‘Not sure — I think there’s a clearing up ahead, though.’

Rutger came to his brother’s side, and the two of them climbed a small rise into the clearing. The instant Rutger left the shelter of the trees, it hit him again: the hideous stench of rotting meat slamming into his nose, so powerfully that his eyes watered. Beside him, Horst had stopped. Rutger heard him swear softly. He looked up, intending to tell his brother that they should go — and then he saw it.

Ahead, in the clearing, a faint light began to glow. It shone on the dark, lumpy shapes which hung from the trees at the far side. Some could have been animal corpses, but the rest . . .

Horst wrenched the axe down off his back. ‘Get behind me, Rut,’ he said sharply. ‘Get out of here. Now.’

‘What—?’ Rutger started to say — but too late.

As the light brightened, two of the hanging shapes dropped to the ground and stepped forward. They wore rough leather tunics with hoods which covered their heads, but on each of their chests was a pair of red gemstones, set into an amulet. They glowed faintly in the light, making a halo over each of the two men, like a pair of glowering eyes.

‘Jüngen!’ Rutger heard himself say.

One of the pair pointed accusingly at them. ‘How dare you enter this sacred grove?’

Horst started to back away, axe raised.

The two Jüngen joined hands, and the light around them intensified as their linked hands rose. An instant later, a great flash blinded Rutger. He cried out as he fell back, but his voice was drowned out by a screeching roar from above.

A pitch-black dragon was hovering over the Jüngen’s heads, its eyes glowing red. Light crackled over its wings, and it roared again.

The Jüngen let go of each other, and the second of the two spoke to the dragon. His words were a short, cold command.

‘Kill them.’


KJ will be awarding an eCopy of Wind to 3 randomly drawn winners via rafflecopter during the tour, and choice of 5 digital books from the Impulse line to a randomly drawn host.



a Rafflecopter giveaway


In Part 1, we covered the different ways your character's power can grow. Let's dive deeper into that. What does leveling up look like. It's the same as trying to figure out what your child character will be like when they're an adult later in the book or series.

So many factors contribute to the growth. It's different for every character, every book.

We'll use one of my characters from Chains of the Sciell. Most have explosive powers. Blea Carlton's abilities are quieter. The power in my Merging World series is energy from Darkness. The characters pull the energy inside themselves and use their bodies to change it into something else. The power sharpens all five senses.

Blae favors creating tennis ball sized energy bombs. His real gift is his power of observation and his strategic mind, which he inherited from his father. He's an excellent judge of character. Nothing escapes his senses. Blae has a devious side which people tend to forget about because he's so mild-tempered. He enjoys emotionally strangling people with their own weakness.

Let's put him in a scenario mentioned in Part 1. The Boss Battle. Blae's fighting a powerful opponent. He's throwing bombs. They're having no effect.

What now? He loses, he dies.

He could make the bombs larger. However, he's fighting in an underground cave. Also, larger
bombs mean using more energy. He'd run out of power faster. Blae never goes for the nuclear option. It's not his personality.

By now, he's been battling long enough to know the enemy's fighting style and the battlefield's layout. The enemy is powerful, yet slow. Blae's amazing at dodging attacks and taunting his opponents to make them angry and stupid.

Instead of attacking head on, Blae places a bomb trap around the cavern and pushes the enemy into it. He varies the depth of each bomb to throw off the enemy's footing. His trap could either drop his opponent down some deep hole or crush them under a pile of rocks. His power plus his sharp mind lets him know of any hidden chambers.

Leveling up Blae depended on:
  • The scenario (Boss Battle)
  • The battlefield (underground cavern)
  • His current abilities (his power)
  • His personality
  • His strengths 
  • The opponent 
  • The power system
This battle would've turned out differently if Blae was fighting a rock monster. Another character in the same situation would've gone for using more power. It might've worked for them. 

It's similar to voice. How each character reacts to the same thing will be different. 

Becoming more powerful isn't just about this:

Though that can be awesome! One of my characters does quite of bit of that :) Leveling up is about a character getting closer to understanding their limits and their power. It can mean endurance, faster casting, being able to hold more power...

Now, say you want to evolve your magic system, which would lead to your characters leveling up.

In my series, the power evolved between Books 1 and 2 to protect the users from an increasingly dangerous world. The characters can now see a person's aura. If they study auras, they'll know when someone or something means them harm.

The world becomes so much worse between Books 3 and 4. Logically, the power would change again.

The Problem: Darkness has taken over the world. It feeds on negative emotion and traumatic past experiences. It makes people relive the worst days of their lives.
The Current Situation: People with powers have a "natural" defense against outside manipulation, but Books 2 and 3 show the defense can be broken far too easily.
Option 1: The power transforms the physical body to make it more suited to live in this new world (It's done that before).
Option 2: Most people with power have a core, an untouchable light within. This core could grow stronger to fight the Darkness. What about those without a core?
Option 3: The power is alive inside the body. It can taste this dangerous Darkness and strengthen the person's defenses against it. And we have a winner!!

Amazing how complicated and fascinating magic systems are!
If you have problem in your world building you can't solve, consider turning it into a blog post. It forces me to face the problem and look at it objectively. You'll be helping someone else.

Share a character or magic system you leveled up!

Leveling Up Your Character's Magic Skills Part 2

Posted at  10.37 - by Unknown


In Part 1, we covered the different ways your character's power can grow. Let's dive deeper into that. What does leveling up look like. It's the same as trying to figure out what your child character will be like when they're an adult later in the book or series.

So many factors contribute to the growth. It's different for every character, every book.

We'll use one of my characters from Chains of the Sciell. Most have explosive powers. Blea Carlton's abilities are quieter. The power in my Merging World series is energy from Darkness. The characters pull the energy inside themselves and use their bodies to change it into something else. The power sharpens all five senses.

Blae favors creating tennis ball sized energy bombs. His real gift is his power of observation and his strategic mind, which he inherited from his father. He's an excellent judge of character. Nothing escapes his senses. Blae has a devious side which people tend to forget about because he's so mild-tempered. He enjoys emotionally strangling people with their own weakness.

Let's put him in a scenario mentioned in Part 1. The Boss Battle. Blae's fighting a powerful opponent. He's throwing bombs. They're having no effect.

What now? He loses, he dies.

He could make the bombs larger. However, he's fighting in an underground cave. Also, larger
bombs mean using more energy. He'd run out of power faster. Blae never goes for the nuclear option. It's not his personality.

By now, he's been battling long enough to know the enemy's fighting style and the battlefield's layout. The enemy is powerful, yet slow. Blae's amazing at dodging attacks and taunting his opponents to make them angry and stupid.

Instead of attacking head on, Blae places a bomb trap around the cavern and pushes the enemy into it. He varies the depth of each bomb to throw off the enemy's footing. His trap could either drop his opponent down some deep hole or crush them under a pile of rocks. His power plus his sharp mind lets him know of any hidden chambers.

Leveling up Blae depended on:
  • The scenario (Boss Battle)
  • The battlefield (underground cavern)
  • His current abilities (his power)
  • His personality
  • His strengths 
  • The opponent 
  • The power system
This battle would've turned out differently if Blae was fighting a rock monster. Another character in the same situation would've gone for using more power. It might've worked for them. 

It's similar to voice. How each character reacts to the same thing will be different. 

Becoming more powerful isn't just about this:

Though that can be awesome! One of my characters does quite of bit of that :) Leveling up is about a character getting closer to understanding their limits and their power. It can mean endurance, faster casting, being able to hold more power...

Now, say you want to evolve your magic system, which would lead to your characters leveling up.

In my series, the power evolved between Books 1 and 2 to protect the users from an increasingly dangerous world. The characters can now see a person's aura. If they study auras, they'll know when someone or something means them harm.

The world becomes so much worse between Books 3 and 4. Logically, the power would change again.

The Problem: Darkness has taken over the world. It feeds on negative emotion and traumatic past experiences. It makes people relive the worst days of their lives.
The Current Situation: People with powers have a "natural" defense against outside manipulation, but Books 2 and 3 show the defense can be broken far too easily.
Option 1: The power transforms the physical body to make it more suited to live in this new world (It's done that before).
Option 2: Most people with power have a core, an untouchable light within. This core could grow stronger to fight the Darkness. What about those without a core?
Option 3: The power is alive inside the body. It can taste this dangerous Darkness and strengthen the person's defenses against it. And we have a winner!!

Amazing how complicated and fascinating magic systems are!
If you have problem in your world building you can't solve, consider turning it into a blog post. It forces me to face the problem and look at it objectively. You'll be helping someone else.

Share a character or magic system you leveled up!


Pokemon, the game, came to mind for some reason. I know, total nerd moment. Thank Nintendo for bringing Pokemon to the near-front of my mind. Well, in gaming, you unlock new abilities when you level up. The post is gonna be extra nerdy. You have been warned ;)

Your magic user will do some leveling up. If your power source is alive, that'll probably do some changing as well.

Unless the character is like 1,000 years old, they aren't going to know everything about their powers in Book 1. Even then, some things about the system will remain a mystery. Think Harry Potter. There's a school to teach magic yet some things even the teachers don't know. Take Avatar: The Last Airbender, the cartoon not the movie. Toph, an earthbender, invented metalbending- something totally new. Earthbending has been around for centuries.

What are the ways you can level up a character?

Training
The character attend a magic school. They're someone's apprentice. They observe someone use they're power and copy that person secret.

Danger
Your character is put in a life-threatening situation or someone they care about is in danger. This doesn't just mean mortal danger. This could mean being kidnapped to be sent into slavery or to marry some evil warlord.

They discover a new ability to save a life. Take Toph for example. She was trapped in a metal box being taken somewhere she really, really didn't want to go. She needed to do something. Be careful. You might be tempted to make your characters go all Super Saiyan.
Try to avoid going the omnipotent route. Even if you've stated earlier in the story that your character has a lot of untapped power, don't make them so powerful they can easily solve any problem.

Boss Battle
If you're character survives a fight with a strong enemy, they will become more powerful. They could purposefully but themselves against a notorious baddy out of necessity or they simply want to defeat someone other people couldn't.

Sparring
This combines both danger and training. It's similar to a Boss Battle only the opponent isn't an enemy. I use this one often. My characters spar with someone, usually a stronger opponent. They need to dig deep to find a way to beat the other person because their usual attacks don't work. The stronger opponent usually fights like they're trying to kill the weaker one. They're not. It just seems that way to get the weaker opponent to take the battle seriously.

This can go real wrong if you have two inexperienced character practicing. An experienced person will know how to battle without seriously injuring their opponent. Two newbs fighting might end with some broken bones or someone being knocked unconscious. This might also happen in a strong vs. weak battle. The stronger one could make a mistake.

What if
This is similar to danger but the character's life doesn't need to be threatened. They need to solve a puzzle or they're bored. They try something new with their power and it works. In The Sciell, Vayle wanted to power an old generator. He knew Lifeblood (his power) was pure energy and it worked like electricity in his village. He never used Lifeblood to power technology. He tried using it to turn on the generator. He eventually got it to work. It didn't work for long, though.

Text
If your magic system is old enough, someone will have written a book on it. Or, an ancient civilization wrote instructions on the walls of a temple, cave, stone tablet, parchment...any material that lasts over 100 years.

A Guide
Continuing with the nerdy theme. In The Legend of Zelda, Link has a fairy that pops up to offer.. lets call it advice.
For non-gamers, you remember old Microsoft Word, when you started tying a letter, the paperclip appeared.

You could give your character a travel companion who knows the magic system but only gives the protag info they need at that moment. This might create some nice tension. The character wants some info but the guide doesn't talk.

Potion or Item
In the game, you can force your Pokemon to evolve by using certain items. You can also use items to boost a certain ability. A character would wear special gloves that raises their power 2 or 3 levels. Try to stay away from things that makes the character super powerful instantly. If you have an object that significantly raises their level, it shouldn't be easy to find or full-proof-- only the worthy can make the stone work. It could be temporary or have some side effects.


What are the ways you level up your characters?

Next time, we'll cover tips on determining what the power evolves in to. I'm a bit stuck on that. My power system needs to evolve between Books 3 and 4 of The Merging Worlds series and I don't know how it's gonna change.

Read Part 2!

Leveling Up Your Character's Magic Skills Part 1

Posted at  06.58 - by Unknown


Pokemon, the game, came to mind for some reason. I know, total nerd moment. Thank Nintendo for bringing Pokemon to the near-front of my mind. Well, in gaming, you unlock new abilities when you level up. The post is gonna be extra nerdy. You have been warned ;)

Your magic user will do some leveling up. If your power source is alive, that'll probably do some changing as well.

Unless the character is like 1,000 years old, they aren't going to know everything about their powers in Book 1. Even then, some things about the system will remain a mystery. Think Harry Potter. There's a school to teach magic yet some things even the teachers don't know. Take Avatar: The Last Airbender, the cartoon not the movie. Toph, an earthbender, invented metalbending- something totally new. Earthbending has been around for centuries.

What are the ways you can level up a character?

Training
The character attend a magic school. They're someone's apprentice. They observe someone use they're power and copy that person secret.

Danger
Your character is put in a life-threatening situation or someone they care about is in danger. This doesn't just mean mortal danger. This could mean being kidnapped to be sent into slavery or to marry some evil warlord.

They discover a new ability to save a life. Take Toph for example. She was trapped in a metal box being taken somewhere she really, really didn't want to go. She needed to do something. Be careful. You might be tempted to make your characters go all Super Saiyan.
Try to avoid going the omnipotent route. Even if you've stated earlier in the story that your character has a lot of untapped power, don't make them so powerful they can easily solve any problem.

Boss Battle
If you're character survives a fight with a strong enemy, they will become more powerful. They could purposefully but themselves against a notorious baddy out of necessity or they simply want to defeat someone other people couldn't.

Sparring
This combines both danger and training. It's similar to a Boss Battle only the opponent isn't an enemy. I use this one often. My characters spar with someone, usually a stronger opponent. They need to dig deep to find a way to beat the other person because their usual attacks don't work. The stronger opponent usually fights like they're trying to kill the weaker one. They're not. It just seems that way to get the weaker opponent to take the battle seriously.

This can go real wrong if you have two inexperienced character practicing. An experienced person will know how to battle without seriously injuring their opponent. Two newbs fighting might end with some broken bones or someone being knocked unconscious. This might also happen in a strong vs. weak battle. The stronger one could make a mistake.

What if
This is similar to danger but the character's life doesn't need to be threatened. They need to solve a puzzle or they're bored. They try something new with their power and it works. In The Sciell, Vayle wanted to power an old generator. He knew Lifeblood (his power) was pure energy and it worked like electricity in his village. He never used Lifeblood to power technology. He tried using it to turn on the generator. He eventually got it to work. It didn't work for long, though.

Text
If your magic system is old enough, someone will have written a book on it. Or, an ancient civilization wrote instructions on the walls of a temple, cave, stone tablet, parchment...any material that lasts over 100 years.

A Guide
Continuing with the nerdy theme. In The Legend of Zelda, Link has a fairy that pops up to offer.. lets call it advice.
For non-gamers, you remember old Microsoft Word, when you started tying a letter, the paperclip appeared.

You could give your character a travel companion who knows the magic system but only gives the protag info they need at that moment. This might create some nice tension. The character wants some info but the guide doesn't talk.

Potion or Item
In the game, you can force your Pokemon to evolve by using certain items. You can also use items to boost a certain ability. A character would wear special gloves that raises their power 2 or 3 levels. Try to stay away from things that makes the character super powerful instantly. If you have an object that significantly raises their level, it shouldn't be easy to find or full-proof-- only the worthy can make the stone work. It could be temporary or have some side effects.


What are the ways you level up your characters?

Next time, we'll cover tips on determining what the power evolves in to. I'm a bit stuck on that. My power system needs to evolve between Books 3 and 4 of The Merging Worlds series and I don't know how it's gonna change.

Read Part 2!

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